Tabletop Games Market

Tabletop Games Market Size by Game Type (Board Games, Card Games, Role-Playing Games (RPGs) and Miniature Games), Distribution Channel (Physical Retail and Online Platforms), Regions, Global Industry Analysis, Share, Growth, Trends, and Forecast 2025 to 2034

Base Year: 2024 Historical Data: 2021-23
  • Report ID: TBI-14764
  • Published Date: Jun, 2025
  • Pages: 235
  • Category: Consumer Goods
  • Format: PDF
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Market Introduction

The global tabletop games market was valued at USD 19 billion in 2024 and grew at a CAGR of 10.56% from 2025 to 2034. The market is expected to reach USD 51.84 billion by 2034. The rising popularity of board games will drive the growth of the global tabletop games market.

Tabletop games operate within a set of games which players exercise on flat surfaces using physical table materials such as boards, cards, dice and tokens. The games exist for two or multiple players who enjoy them in different social environments. Board games offer diverse gameplay varieties including strategies and battles as well as enjoyable party events along with cooperative quests thus serving multiple player preference types. Tabletop games commonly take the form of board games because they utilize a pre-determined playing surface through which players advance their moves through rules-based gameplay. Three well-known board games are Monopoly together with Settlers of Catan and Risk. Game strategy plays a significant role in these tabletop games so players need to develop foresight for cautious planning of their steps. Gamers play card games through sets of cards within this notable game category. Tabletop games with miniature components present small figurines or models as replicas of battlefield units used to represent characters in gameplay. Warhammer stands as one prime example because participants conduct tactical combat through custom-painted models that use dice rolls for their operations.

Tabletop Games Market Size

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Recent Development

  • It has been announced that the York Board Games Convention will return in October 2025.  The 'much anticipated' event is scheduled for October 24–26 at St. Peter's School. For all board game fans, from experienced strategists to those who are just discovering the fun of board games and role-playing games (RPGs), the convention will provide a wide variety of activities.  Guests can anticipate a lively setting with lots of open gaming area to test out new games and play well-loved classics with both new and old friends. There is a great demand for this kind of event in the York community and beyond, as evidenced by the previous event, which sold out at the Spurriergate Centre in less than two hours.

Market Dynamics

Drivers

The rising popularity of organised gaming events – Contemporary games became easier to play because designers created simplified rules combined with accelerated gameplay for broad accessibility among gamers. The change in game design has allowed players from different groups of ages and skill levels to join the audience. The growth of the market significantly depends on the popularization of independent and niche game titles. The Tabletop gaming market benefits significantly from pop culture collaboration that facilitates Star Wars along with Game of Throne and Harry Potter media-based games which attract fans while welcoming casual gamers. The partnerships enable traditional gaming to unite with popular cultural entertainment forms. Tabletop gaming exists now as an established hobby because dedicated tournaments foster fan communities while professional competition standards gain widespread acceptance. The evolution of tabletop gaming extends beyond leisure activities because it now promotes extended and active participation from users. The combination of easy access to tabletop gaming along with diverse choices of games, popular culture connections and the thriving hobbyist culture has boosted the increasing market appeal for tabletop games to diverse groups of players.

Restraints

Design and accessibility of tabletop games Many strategy and role-playing games are known for being extensive and time-consuming which represent one significant limitation for the demand of tabletop games. Many tabletop games have complex learning requirements that require extended gameplay durations which could prevent casual participation as well as short-time period availability. Simple quick games tend to bring in large numbers of players yet complex games create difficulties for new participants. The high initial investment needed for niche games such as miniature games also represents a challenge. Potential players avoid entry into the miniature gaming market because they need to invest substantial money in starter sets and expansions alongside additional components. A major obstacle stems from customers facing limitations when it comes to available space together with storage necessities.

Opportunities

Lifestyle changes and changing consumer preferences – The desire among people for social connection and offline activities represents an essential external factor driving the rise in demand for tabletop games. People currently seek authentic contact because digital immersion together with growing screen dependency leads to an increased desire for direct human connections. Tabletop games solve this problem by creating opportunities which let multiple people connect for exciting shared game experiences. People are increasingly influenced by two factors: nostalgia and a recent cultural revival. Adults carry heartwarming memories of playing board games throughout their youth which has triggered new enthusiasm for recognized titles such as Monopoly and Scrabble. People who now have increased disposable earnings are using their extra money for leisure activities and find tabletop games to be affordable family-friendly entertainment. Game nights with families increasingly adopt tabletop games because these games present an economical opportunity to entertain. The acceptance of tabletop activities as an authentic pastime by society has risen because of cultural developments that have spawned organized events and expanding player communities.

Segment Analysis

Regional segmentation analysis

The regions analyzed for the market include North America, Europe, South America, Asia Pacific, the Middle East, and Africa. North America emerged as the most significant global tabletop games market, with a 39% market revenue share in 2024.

The gaming culture in the region runs deep because people there enjoy playing board games officially at game nights and hobbyists actively form communities and game cafes function as popular social destinations. An expansive consumer base consisting of beginner hobbyists and hardcore enthusiasts have emerged due to this market trend which seeks out traditional and complex strategy games. Major tabletop game publishers distribute their products throughout North America through Kickstarter alongside other platforms and publishers. The region dominates as market leader because its citizens possess considerable spending power and easy access to retail outlets both in stores and online. Tabletop gaming has become more accessible than ever because Amazon and physical game stores cooperate alongside local board game cafés and local hobby stores to offer extensive gaming access through online and offline platforms. The combination of increasing digital tabletop games popularity with innovations and developments from North America secures its position at the forefront of worldwide tabletop games markets.

North America Region Tabletop Games Market Share in 2024 - 39%

 

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Game type Segment Analysis

The game type segment is divided into board games, card games, role-playing games (RPGs) and miniature games. The board games segment dominated the market, with a market share of around 58% in 2024. Board games signify leadership in the worldwide tabletop games industry with Settlers of Catan, Monopoly and Ticket to Ride establishing themselves as major strategy board games. These games dominate the market because they are enjoyable to people from different age groups with varying abilities in addition to worldwide popularity. The combination of straightforward rules and player engagement in board games makes them suitable for those who want to play casually and competitive players equally. The current trend emphasizes social offline entertainment because people want interactive ways to connect with their friends and family members. The current digital age requires board games to maintain social connections and they prove to be the perfect answer to this problem. The market received additional support from growing physical spaces such as board game events and game cafes which give enthusiasts opportunities to socialize together. The tabletop games market is led by board games because these games have become a perfect blend of accessibility and social appeal and strategic depth.

Distribution channel Segment Analysis

The distribution channel segment is divided into physical retail and online platforms. The online platforms segment dominated the market, with a market share of around 60% in 2024. People can conveniently find a big variety of games through online access to games directly from their residence. More consumers now benefit from shopping online because the platform lets them compare prices while letting them read reviews and check ratings for making better purchasing choices. The surge of online platforms in tabletop gaming resulted from digital versions becoming available for tabletop games. The accessibility of online platforms played an essential role throughout COVID-19 restrictions because people needed alternative ways to meet virtually. Crowdfunding platforms especially Kickstarter provide developers with essential funding mechanisms to connect their new titles directly to worldwide audiences because they avoid conventional distribution routes. Online platforms have officially joined the league as the leading distribution channel in the tabletop games market because they offer worldwide accessibility as well as many game options and doorstep delivery alongside digital play possibilities.

Some of the Key Market Players

  • Asmodee Group
  • Days of Wonder
  • Fantasy Flight Games
  • Gale Force Nine
  • Hasbro, Inc.
  • Mattel, Inc.
  • Mayfair Games
  • Portal Games
  • Queen Games
  • Ravensburger AG
  • Stonemaier Games

Report Description

Attribute Description
Market Size Revenue (USD Billion)
Market size value in 2024 USD 19 Billion
Market size value in 2034 USD 51.84 Billion
CAGR (2025 to 2034) 10.56%
Historical data 2021-2023
Base Year 2024
Forecast 2025-2034
Region The regions analyzed for the market are Asia Pacific, Europe, South America, North America, and Middle East and Africa. Furthermore, the regions are further analyzed at the country level.
Segments Game Type and Distribution Channel

Frequesntly Asked Questions

As per The Brainy Insights, the size of the global tabletop games market was valued at USD 19 billion in 2024 to USD 51.84 billion by 2034.

Global tabletop games market is growing at a CAGR of 10.56% during the forecast period 2025-2034.

The market's growth will be influenced by the rising popularity of organised gaming events.

Design and accessibility of tabletop games could hamper the market growth.

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This study forecasts revenue at global, regional, and country levels from 2021 to 2034. The Brainy Insights has segmented the global tabletop games market based on below mentioned segments:

Global Tabletop Games Market by Game Type:

  • Board Games
  • Card Games
  • Role-Playing Games (RPGs)
  • Miniature Games

Global Tabletop Games Market by Distribution Channel:

  • Physical Retail
  • Online Platforms

Global Tabletop Games Market by Region:

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Spain
  • Asia-Pacific
    • Japan
    • China
    • India
  • South America
    • Brazil
  • Middle East and Africa  
    • UAE
    • South Africa

Methodology

Research has its special purpose to undertake marketing efficiently. In this competitive scenario, businesses need information across all industry verticals; the information about customer wants, market demand, competition, industry trends, distribution channels etc. This information needs to be updated regularly because businesses operate in a dynamic environment. Our organization, The Brainy Insights incorporates scientific and systematic research procedures in order to get proper market insights and industry analysis for overall business success. The analysis consists of studying the market from a miniscule level wherein we implement statistical tools which helps us in examining the data with accuracy and precision. 

Our research reports feature both; quantitative and qualitative aspects for any market. Qualitative information for any market research process are fundamental because they reveal the customer needs and wants, usage and consumption for any product/service related to a specific industry. This in turn aids the marketers/investors in knowing certain perceptions of the customers. Qualitative research can enlighten about the different product concepts and designs along with unique service offering that in turn, helps define marketing problems and generate opportunities. On the other hand, quantitative research engages with the data collection process through interviews, e-mail interactions, surveys and pilot studies. Quantitative aspects for the market research are useful to validate the hypotheses generated during qualitative research method, explore empirical patterns in the data with the help of statistical tools, and finally make the market estimations.

The Brainy Insights offers comprehensive research and analysis, based on a wide assortment of factual insights gained through interviews with CXOs and global experts and secondary data from reliable sources. Our analysts and industry specialist assume vital roles in building up statistical tools and analysis models, which are used to analyse the data and arrive at accurate insights with exceedingly informative research discoveries. The data provided by our organization have proven precious to a diverse range of companies, facilitating them to address issues such as determining which products/services are the most appealing, whether or not customers use the product in the manner anticipated, the purchasing intentions of the market and many others.

Our research methodology encompasses an idyllic combination of primary and secondary initiatives. Key phases involved in this process are listed below:

MARKET RESEARCH PROCESS

Data Procurement:

The phase involves the gathering and collecting of market data and its related information with the help of different sources & research procedures.

The data procurement stage involves in data gathering and collecting through various data sources.

This stage involves in extensive research. These data sources includes:

Purchased Database: Purchased databases play a crucial role in estimating the market sizes irrespective of the domain. Our purchased database includes:

  • The organizational databases such as D&B Hoovers, and Bloomberg that helps us to identify the competitive scenario of the key market players/organizations along with the financial information.
  • Industry/Market databases such as Statista, and Factiva provides market/industry insights and deduce certain formulations. 
  • We also have contractual agreements with various reputed data providers and third party vendors who provide information which are not limited to:
    • Import & Export Data
    • Business Trade Information
    • Usage rates of a particular product/service on certain demographics mainly focusing on the unmet prerequisites

Primary Research: The Brainy Insights interacts with leading companies and experts of the concerned domain to develop the analyst team’s market understanding and expertise. It improves and substantiates every single data presented in the market reports. Primary research mainly involves in telephonic interviews, E-mail interactions and face-to-face interviews with the raw material providers, manufacturers/producers, distributors, & independent consultants. The interviews that we conduct provides valuable data on market size and industry growth trends prevailing in the market. Our organization also conducts surveys with the various industry experts in order to gain overall insights of the industry/market. For instance, in healthcare industry we conduct surveys with the pharmacists, doctors, surgeons and nurses in order to gain insights and key information of a medical product/device/equipment which the customers are going to usage. Surveys are conducted in the form of questionnaire designed by our own analyst team. Surveys plays an important role in primary research because surveys helps us to identify the key target audiences of the market. Additionally, surveys helps to identify the key target audience engaged with the market. Our survey team conducts the survey by targeting the key audience, thus gaining insights from them. Based on the perspectives of the customers, this information is utilized to formulate market strategies. Moreover, market surveys helps us to understand the current competitive situation of the industry. To be precise, our survey process typically involve with the 360 analysis of the market. This analytical process begins by identifying the prospective customers for a product or service related to the market/industry to obtain data on how a product/service could fit into customers’ lives.

Secondary Research: The secondary data sources includes information published by the on-profit organizations such as World bank, WHO, company fillings, investor presentations, annual reports, national government documents, statistical databases, blogs, articles, white papers and others. From the annual report, we analyse a company’s revenue to understand the key segment and market share of that organization in a particular region. We analyse the company websites and adopt the product mapping technique which is important for deriving the segment revenue. In the product mapping method, we select and categorize the products offered by the companies catering to domain specific market, deduce the product revenue for each of the companies so as to get overall estimation of the market size. We also source data and analyses trends based on information received from supply side and demand side intermediaries in the value chain. The supply side denotes the data gathered from supplier, distributor, wholesaler and the demand side illustrates the data gathered from the end customers for respective market domain.

The supply side for a domain specific market is analysed by:

  • Estimating and projecting penetration rates through analysing product attributes, availability of internal and external substitutes, followed by pricing analysis of the product.
  • Experiential assessment of year-on-year sales of the product by conducting interviews.

The demand side for the market is estimated through:

  • Evaluating the penetration level and usage rates of the product.
  • Referring to the historical data to determine the growth rate and evaluate the industry trends

In-house Library: Apart from these third-party sources, we have our in-house library of qualitative and quantitative information. Our in-house database includes market data for various industry and domains. These data are updated on regular basis as per the changing market scenario. Our library includes, historic databases, internal audit reports and archives.

Sometimes there are instances where there is no metadata or raw data available for any domain specific market. For those cases, we use our expertise to forecast and estimate the market size in order to generate comprehensive data sets. Our analyst team adopt a robust research technique in order to produce the estimates:

  • Applying demographic along with psychographic segmentation for market evaluation
  • Determining the Micro and Macro-economic indicators for each region 
  • Examining the industry indicators prevailing in the market. 

Data Synthesis: This stage involves the analysis & mapping of all the information obtained from the previous step. It also involves in scrutinizing the data for any discrepancy observed while data gathering related to the market. The data is collected with consideration to the heterogeneity of sources. Robust scientific techniques are in place for synthesizing disparate data sets and provide the essential contextual information that can orient market strategies. The Brainy Insights has extensive experience in data synthesis where the data passes through various stages:

  • Data Screening: Data screening is the process of scrutinising data/information collected from primary research for errors and amending those collected data before data integration method. The screening involves in examining raw data, identifying errors and dealing with missing data. The purpose of the data screening is to ensure data is correctly entered or not. The Brainy Insights employs objective and systematic data screening grades involving repeated cycles of quality checks, screening and suspect analysis.
  • Data Integration: Integrating multiple data streams is necessary to produce research studies that provide in-depth picture to the clients. These data streams come from multiple research studies and our in house database. After screening of the data, our analysts conduct creative integration of data sets, optimizing connections between integrated surveys and syndicated data sources. There are mainly 2 research approaches that we follow in order to integrate our data; top down approach and bottom up approach.

Market Deduction & Formulation: The final stage comprises of assigning data points at appropriate market spaces so as to deduce feasible conclusions. Analyst perspective & subject matter expert based holistic form of market sizing coupled with industry analysis also plays a crucial role in this stage.

This stage involves in finalization of the market size and numbers that we have collected from data integration step. With data interpolation, it is made sure that there is no gap in the market data. Successful trend analysis is done by our analysts using extrapolation techniques, which provide the best possible forecasts for the market.

Data Validation & Market Feedback: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helps us finalize data-points to be used for final calculations.

The Brainy Insights interacts with leading companies and experts of the concerned domain to develop the analyst team’s market understanding and expertise. It improves and substantiates every single data presented in the market reports. The data validation interview and discussion panels are typically composed of the most experienced industry members. The participants include, however, are not limited to:

  • CXOs and VPs of leading companies’ specific to sector
  • Purchasing managers, technical personnel, end-users
  • Key opinion leaders such as investment bankers, and industry consultants

Moreover, we always validate our data and findings through primary respondents from all the major regions we are working on.

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