Virtual Reality Therapy Market

Virtual Reality Therapy Market Share & Analysis – Industry Overview

Base Year: 2024 Historical Data: 2021-23
  • Report ID: TBI-14784
  • Published Date: Jun, 2025
  • Pages: 238
  • Category: Healthcare
  • Format: PDF
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Segment Analysis

Regional segmentation analysis

The regions analyzed for the market include North America, Europe, South America, Asia Pacific, the Middle East, and Africa. North America emerged as the most significant global virtual reality therapy market, with a 38% market revenue share in 2024.

North America dominates the global virtual reality therapy (VRT) market as a result of various factors that encourage both fast adoption and new advancements. The rise of anxiety, PTSD and depression in North America has made the demand for useful, accessible therapeutic methods greater, giving virtual reality therapy a strong chance to succeed. VR and technology innovators in both the United States and Canada help the market expand quickly. Major firms spend a lot on developing and testing new virtual reality equipment and software for the healthcare industry. The rules surrounding clinical trials and approvals in North America are generally favourable for digital therapies. Another factor that leads healthcare providers to use VR therapy is when more insurance companies start to pay for it. People’s inclination to accept mental health care and utilize technology helps VR therapy gain acceptance.

North America Region Virtual Reality Therapy Market Share in 2024 - 38%

 

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Application Segment Analysis

The application segment is divided into anxiety disorders, post-traumatic stress disorder (PTSD), phobias, depression, pain management, stroke rehabilitation, autism spectrum disorders and others. The anxiety disorders segment dominated the market, with a market share of around 34% in 2024. In the global VRT market, anxiety disorders are most important because they are very common and VR is a good way to treat them. There is a huge number of people with anxiety disorders worldwide, since generalized anxiety disorder, social anxiety, panic disorder and specific phobias are among the most frequent mental illnesses. While CBT and drugs are quite successful in therapy, many patients avoid addressing their fears directly and often experience drug side effects. Patients get to deal with their fears in a structured, safe environment created by virtual reality. VR improves patient involvement and makes it easier to follow the treatment. Besides, VR sessions can provide personalised environment specific to the person’s requirements such as their level of anxiety and the things that cause them anxiety, resulting in better treatment for them. Therapists can use VR to present a variety of scenarios, something standard therapy settings are unlikely to support. The increased detection of anxiety disorders world-wide is leading to more demand for newer therapies, including VRT.

  • 1-5% of people worldwide suffer from amblyopia, also known as "lazy eye," a common but usually disregarded visual impairment. In India, its prevalence has risen to 5%. Even though there are and have been successful traditional therapies, they have many drawbacks and frequently encounter opposition, particularly from young children. To solve this problem, a health-tech startup in Bengaluru is utilising immersive virtual reality. NeuraSim, which was founded in 2023, rewires the brain's visual processing through sophisticated VR-based simulations. It provides a ground-breaking substitute for patching therapy and other conventional amblyopia treatments.

End-User Segment Analysis

The end-user segment is divided into hospitals and clinics, mental health centers, rehabilitation centers, home care settings and research institutes. The hospitals and clinics segment dominated the market, with a market share of around 36% in 2024. Most users in the virtual reality therapy (VRT) market are found in hospitals and clinics because of central role in providing all-round healthcare and their advanced use of therapy tools. Hospitals and clinics have the equipment, trained staff and leadership needed to make virtual reality therapy safe and effective. Many hospitals and clinics manage larger budgets which enables them to purchase the latest VR technology and software. They can lead clinical research and test innovative treatments including using VRT. Patients trust hospitals and clinics and they tend to accept new ways of treating conditions which can be tough for doctors and nurses in other settings. The increased volume of patients in urban clinics and hospitals means VR therapy which offers scalable and efficient care, is in higher demand. They are further strengthened since they regularly partner with VR technology makers to customize their solutions for hospitals.

  • The digital therapeutics business Wundrsight, based in Bengaluru, has raised $400K in a seed round sponsored by Inflection Point Ventures.  Other angel investors, including Social Alpha, have also joined the round.  With this investment, Wundrsight will be able to expedite the development of its cutting-edge virtual reality (VR)-based mental health solutions and broaden its network of hospital and clinic collaborations throughout India. Wundrsight is the first company in India to develop a therapeutic platform for managing mental health issues that is based on virtual reality and artificial intelligence (AI).  The company was founded in 2022 with the goal of standardising and digitising mental health therapy through the immersive aspect of virtual reality.   Offering easily accessible, efficient, and individualised treatment for a range of mental, behavioural, and neurocognitive health issues, such as substance use disorders, OCD, anxiety, phobias, autism, dementia, and more, is the objective.

Technology Segment Analysis

The technology segment is divided into head-mounted displays (HMDs), gesture tracking devices, projectors and display walls and others. The head-mounted displays (HMDs) segment dominated the market, with a market share of around 43% in 2024. The technology side of the VRT market is mostly controlled by head-mounted displays because they offer highly personal and interactive sessions. HMDs separate the user from distracting things in the room because they provide an enclosed environment for both sight and sound. For treatment to work well in therapy, it is very helpful if the environment is able to fully engage people using specific stimuli like those that trigger their anxiety or phobias. Modern HMDs are both easy to carry and accessible. It is wireless and has easy-to-understand guideline. In addition, advanced programming in HMDs means therapists can track someone’s eye and body movements, body responses and commands within the software, letting them evaluate how well the individual is reacting and improve the treatment in real time. They help address anxiety, PTSD and rehabilitation from stroke making them extremely helpful in a range of medical settings. Improvements in resolution, field of view and how motion is tracked, happen all the time, resulting in more realistic and enjoyable HMD usage, letting people enjoy therapy better. This makes head-mounted displays the main technology propelling the progress and usefulness of virtual reality therapy globally.

  • In order to help patients deal with mental discomfort, a hospital in the Hunan Province of Central China has implemented virtual reality (VR) therapy in its hepatology wards for infectious disorders. According to information provided by the hospital to the Global Times, more than 30 cases have shown promising results with personalised VR content currently being developed to improve treatment. The First Hospital of Changsha's public relations department claims that the VR therapy lowers stress hormone levels by allowing the brain to partially ignore pain signals while patients are submerged in calming virtual worlds. Patients who are immobile or undergoing long-term treatment have found the procedure particularly useful.

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This study forecasts revenue at global, regional, and country levels from 2021 to 2034. The Brainy Insights has segmented the global virtual reality therapy market based on below mentioned segments:

Global Virtual Reality Therapy Market by Application:

  • Anxiety Disorders
  • Post-Traumatic Stress Disorder (PTSD)
  • Phobias
  • Depression
  • Pain Management
  • Stroke Rehabilitation
  • Autism Spectrum Disorders
  • Others

Global Virtual Reality Therapy Market by End-User:

  • Hospitals and Clinics
  • Mental Health Centers
  • Rehabilitation Centers
  • Home Care Settings
  • Research Institutes

Global Virtual Reality Therapy Market by Technology:

  • Head-Mounted Displays (HMDs)
  • Gesture Tracking Devices
  • Projectors and Display Walls
  • Others

Global Virtual Reality Therapy Market by Region:

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Spain
  • Asia-Pacific
    • Japan
    • China
    • India
  • South America
    • Brazil
  • Middle East and Africa  
    • UAE
    • South Africa

Methodology

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MARKET RESEARCH PROCESS

Data Procurement:

The phase involves the gathering and collecting of market data and its related information with the help of different sources & research procedures.

The data procurement stage involves in data gathering and collecting through various data sources.

This stage involves in extensive research. These data sources includes:

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